The Drow War

De Profundis
From the deapths

The second chapter of drow war has begun. During the aftermath of the battle of Underdell, the Starborn received a message delivered by a peculiar figure known as the Clockwork knight, a living mechanism designed and built by the gnomes of Vella. The message requested that our heroes sail to the capital of Jahannum, Crom Calamar to assist in the defense against an oncoming drow invasion.

Upon arrival in Crom Calamar, it was quickly learned how little Jahannum cares for magic users. With what little knowledge they had, the Starborn earned an audience with the leaders of Crom Calamar, the Iron Dukes, who seemed prepared to assist our heroes despite the apparent likelihood of an invasion. After a period of exploration beneath the city, the drow struck, dragging the city and it’s inhabitants into darkness and chaos. Along with a seemingly limitless army and the black dragon, Scallandriax, the drow drove the Starborn from Crom Calamar and into the sea.

Days after the massacre, the Starborn met with their mysterious contact who revealed himself as Nimian Archimandrus, an elven wizard from Xoth Sarandi. Archimandrus urged the Starborn to return to Xoth Sarandi with him. There they would be able to glean more information regarding The Enead, which consists of the remaining nine drow houses.

Now our heroes, in the company of Archimandrus, must set sail for the island nation of Xoth Sarandi to learn more about the threats to come.

Next: Across Unknown Oceans.

View
Recap of book one
Lets make the boss fight easier this time

Our heroes, beings mysteriously born under the astrological signs of Ashfar, have come together to oppose those who wish to enslave and oppress: The Drow. Through the ages, these two forces have clashed time and time again. Once again, the new equinox has begun, bringing forth new heroes and new enemies.

Through their adventures in Chillhame and Caldraza our heroes have seen terrible losses and glorious victories, but what is to come will test them to their limits. Will Black Jesus overcome these dark urges that tempt him every day? Will Ale finally realize what it means to be a father? Will Jack finally score a critical hit that deals more than ten damage? We shall see.

Despite their victory over House Arakh and it’s leader, The Terror, danger looms around them in forms of which they have never seen. Even when the sun burns bright, there is always the dying of the light.

View
locations so far

Chillhame
Caldraza
Jahannum

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.